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- on exitFrame
- cursor(200)
- set the visible of sprite 20 to 1
- puppetSprite(4, 1)
- puppetSprite(5, 1)
- puppetSprite(6, 1)
- puppetSprite(7, 1)
- puppetSprite(8, 1)
- puppetSprite(9, 1)
- puppetSprite(20, 1)
- set the locH of sprite 20 to the mouseH
- set the locV of sprite 20 to the mouseV
- if rollOver(4) then
- set the castNum of sprite 4 to the number of member "capturehot"
- else
- if rollOver(4) = 0 then
- set the castNum of sprite 4 to the number of member "capturebox"
- end if
- end if
- if rollOver(5) then
- set the castNum of sprite 5 to the number of member "createhot"
- else
- if rollOver(5) = 0 then
- set the castNum of sprite 5 to the number of member "createbox"
- end if
- end if
- if rollOver(6) then
- set the castNum of sprite 6 to the number of member "printhot"
- else
- if rollOver(6) = 0 then
- set the castNum of sprite 6 to the number of member "printbox"
- end if
- end if
- if rollOver(7) then
- set the castNum of sprite 7 to the number of member "picturehot"
- else
- if rollOver(7) = 0 then
- set the castNum of sprite 7 to the number of member "picturebox"
- end if
- end if
- if rollOver(8) then
- set the castNum of sprite 8 to the number of member "helphot"
- else
- if rollOver(8) = 0 then
- set the castNum of sprite 8 to the number of member "helpbox"
- end if
- end if
- if rollOver(9) then
- set the castNum of sprite 9 to the number of member "quithot"
- else
- if rollOver(9) = 0 then
- set the castNum of sprite 9 to the number of member "quitbox"
- end if
- end if
- updateStage()
- go(the frame)
- end
-